Name | Inventory Actions |
Description | Used by some inventory world events to describe the action of the inventory event.
Actions, as described by the bukkit javadocs: CLONE_STACK A max-size stack of the clicked item is put on the cursor. COLLECT_TO_CURSOR The inventory is searched for the same material, and they are put on the cursor up to MaterialTag.max_stack_size. DROP_ALL_CURSOR The entire cursor item is dropped. DROP_ALL_SLOT The entire clicked slot is dropped. DROP_ONE_CURSOR One item is dropped from the cursor. DROP_ONE_SLOT One item is dropped from the clicked slot. HOTBAR_MOVE_AND_READD The clicked item is moved to the hotbar, and the item currently there is re-added to the player's inventory. HOTBAR_SWAP The clicked slot and the picked hotbar slot are swapped. MOVE_TO_OTHER_INVENTORY The item is moved to the opposite inventory if a space is found. NOTHING Nothing will happen from the click. PICKUP_ALL All of the items on the clicked slot are moved to the cursor. PICKUP_HALF Half of the items on the clicked slot are moved to the cursor. PICKUP_ONE One of the items on the clicked slot are moved to the cursor. PICKUP_SOME Some of the items on the clicked slot are moved to the cursor. PLACE_ALL All of the items on the cursor are moved to the clicked slot. PLACE_ONE A single item from the cursor is moved to the clicked slot. PLACE_SOME Some of the items from the cursor are moved to the clicked slot (usually up to the max stack size). SWAP_WITH_CURSOR The clicked item and the cursor are exchanged. UNKNOWN An unrecognized ClickType. |
Group | Useful Lists |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/player/PlayerClicksInInventoryScriptEvent.java#L20 |